_____ Blog / beesub.org

Graphic Design & Art Direction

ABOUT

Welcome.
Beesub.org is the structure founded by freelance graphic designer & Art Director Stéphane Faure as a full service studYah! FUCK IT! THIS IS MY BLOG!

This is the place to follow my work, see my trials, errors and success through my creative journey. This is the place where I share my process and WIP. The place where I do my stuff.

_____Keep in touch with me...
042616
Alien Dog
Limited Edition Kit

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Behind the scene of the kit itself

Second part of the project was to try and produce a very limited edition run of this Dog Alien, and make it a very easy-to-build badass Alien kit. I teamed up with Ownage to make the 3D printed master and final casting/copies of the kit. The kit is 1:2 scale (46 cm long x 45cm high) and here are some inside look...



042616
Alien Dog
Limited Edition Kit_Digital sculpt

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LV426... Alien Day

To celebrate the 1st Alien Day, I want to share a personnal project. As you probably already know, I am a huge fan of the alien universe. I always loved the creature. This personnal project all started as a practice test for me. Would I be able to make an Alien, from scratch?...



041916
Inspector gadget_Making Of
The 3D Printing process

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3D Printing
3d
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Once the Zbrush file was complete...

I split the model into several parts and added some pegs/keys for easier later building process. The 80cm high model was sent to be 3D printed in HD stereolythography. The result was great but like always with 3D printing, it required a little bit of post work too...



041916
Inspector Gadget_Making Of
3D part

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Zbrush and Maya...

Zbrush was the main tool used to make the Inspector, along with Maya for the other assets/gadgets. Face and hair were the trickiest part for me, to really match the original cartoon style and make it look like the "real" one.



013116
Valerian movie
An exciting experience

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This is why I've been quiet lately...

I've been quiet lately but really busy at work. For the last few months, I have been part of an exciting adventure, working on the next Luc Besson movie "Valerian and the City of a Thousand Planets". I can't say much about it for now but I will try and post more often with other projects.



101615
"Musée de l'Homme" grand opening
with my work exposed inside...

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My Inspector Gadget enters the Museum

The french Museum "Musée de L'Homme" in Paris, officially re-opened again last Friday, after 6 years of intense re-work. A new place entirely dedicated to mankind and its evolution, from the early bubbling steps in dark caves to the ever-evolving high-tech connected future of Men. And one of my 3d printed work is exposed! How cool is that?!



101415
Maassera Oil
Concept Rendering #04

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C4D
Graphics
3d
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Product Visualisation for Maassera Oil

Niko (from Instinktiv) and I, worked together again on a serie of product visualisations for Maassera Oil. Once again, Niko did the graphics on the bottles, and I was in charge of the 3D part (modeling, textures & shaders, and rendering). The goal was just to better help figure out the design in volume, based on the quick photoshop mock-up, initialy presented to the client.



101415
Maassera Oil
Concept Rendering #03

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C4D
Graphics
3d
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Product Visualisation for Maassera Oil

Niko (from Instinktiv) and I, worked together again on a serie of product visualisations for Maassera Oil. Once again, Niko did the graphics on the bottles, and I was in charge of the 3D part (modeling, textures & shaders, and rendering). The goal was just to better help figure out the design in volume, based on the quick photoshop mock-up, initialy presented to the client.



101415
Maassera Oil
Concept Rendering #02

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C4D
Graphics
3d
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Product Visualisation for Maassera Oil

Niko (from Instinktiv) and I, worked together again on a serie of product visualisations for Maassera Oil. Once again, Niko did the graphics on the bottles, and I was in charge of the 3D part (modeling, textures & shaders, and rendering). The goal was just to better help figure out the design in volume, based on the quick photoshop mock-up, initialy presented to the client.



101415
Maassera Oil
Concept Rendering #01

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C4D
Graphics
3d
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Product Visualisation for Maassera Oil

Niko (from Instinktiv) and I, worked together again on a serie of product visualisations for Maassera Oil. Once again, Niko did the graphics on the bottles, and I was in charge of the 3D part (modeling, textures & shaders, and rendering). The goal was just to better help figure out the design in volume, based on the quick photoshop mock-up, initialy presented to the client.



100815
Quechua Apparel Design
TBT #01

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Graphics
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Throwback Thursday #01: Quechua

Back in 2008, the french hiking & mountain company Quechua, asked me to work on various projects, including graphic design for their apparel lines. I worked on several ideas and proposals during a couple of months and below is a tiny part of what I did for them. Pretty fun experience and sold out tees. I liked it!... Quechua, can we do it again?



082615
Glen Crinan Whisky
Bottle & Pack proposal

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3d
Graphics
C4D
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New collab with Niko (Instinktiv)

Another product rendering project with Niko from Instinktiv. Again, we divided the tasks. He was in charge of the graphic design exploration and I finalised the project in 3D, using C4D.



072115
Fuze Project
An on-going project...

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Maya
Graphics
Wip
3d
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My take on the Fuze Project...

"Fuze" is a project started and developped by my good friend Romain Chauliac (Wizix) almost 1 year ago now. His goal: "teach 3D to people and create a full CG shot, detailing all the process from start to finish." Really? I'M IN! Let's learn new things and see where things go! Like everyone else, I think learning and discovering new tricks, tools or workflow, is one of the most important part in the creative process. This is my take on "Fuze". I followed some of the steps, from a distance. Trying to keep the spirit and workflow. Once I understood the basics, I did my thing.



071615
Zombie
Creature Box Tribute

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Zbrush
3d
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Some Zbrush quick sketch...

Quick sketch practice in Zbrush during my lunch break. A tribute to the amazing studio Creature Box. Modeled, polypainted and rendered in Zbrush. With a little post treatment in Photoshop.



070915
Desperado
Limited Edition Collector Bottles

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C4D
Graphics
3d
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Collab with Niko (Instinktiv)

Litlle graphic design & 3D project with my talented friend Niko from Instinktiv. He was in charge of the graphic design developpment on this fun Limited Edition Collector Bottle for Desperado. After he did his part, he called me and we selected some of his cool designs and decided to give it a try in 3D...



061015
Beesub vs Grapheart
Just teasing...

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Collab with Grapheart Studio

I can't say too much right now but during the past few weeks, Grégory Demont (Grapheart) and I started to work on something special. We know eachother for a while now, but oddly, we never worked together so far. Some tiny little teasing here of our first collab project ever. More to come soon... Let's finish that thing!



022315
Tumblr Batmobile
Dark side of the hard surface...

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C4D
Wip
3d
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Hard Surface in C4D

Keep learning Hard Surface. This time using C4D for the Tumblr Batmobile. Modelling is done. Loooong process (and boring sometimes to be honest) but I learned so much doing this as well. Next steps (as always) will be UV and textures for this one. Still not sure how to do it but I might give it a try in Substance Painter. Why not?...



022215
Faun
Keep learning Zbrush...

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Zbrush
3d
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Pan's Labyrinth inspired Faun

I didn't like the movie that much, but some creatures developped for it, were just fascinating to me. The Faun was one of them. Inspired by this character, I wanted to create some kind of "Faun" too. This is my take on it and also one of my first tries in Zbrush. So when I'm looking at it right now, I see things I might change. Will get back to him one day maybe...



022115
Warhammer
Horus Hersey Fellblade Tank

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Wip
3d
Maya
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Hard Surface practice with Maya

One of my favourite subject in 3D, is hard surface. But this is also the one I am the weakest in. It's hard. Takes time and so much dedication to achieve really good results. As a self-taught 3D guy (graphic design is my 1st love and background study), I have to discover tricks and tips along the way. It's a very challenging and exciting process. But also very intimidating and frustrating. To get better in Hard Surface, I decided to force myself and try and make a brand new project, as often as I can. This one was one of the first.



022015
Nekromantik
Zbrush little monster

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Zbrush
3d
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Zbrush Learning Process: one of my first monster.

Few years ago, I started to learn Zbrush. Following all the tutorials I could find on the web. After tons of trials and errors, not so great end results, I finally managed to complete this little monster. It's not totally my 1st one ever created in Zbrush, but one of the first I feel "ok" with. Learned a lot during this phase. Hard work pays...sometimes.