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Beesub.org is the structure founded by freelance graphic designer & Art Director Stéphane Faure as a full service studYah! FUCK IT! THIS IS MY BLOG!
This is the place to follow my work, see my trials, errors and success through my creative journey. This is the place where I share my process and WIP. The place where I do my shit.
Following up with my previous post but this time with the textured version. The modeling stage in Maya took me roughly 2-3 months... only working during my spare time and week-ends. I then used Keyshot and Photoshop to make the final textured version...
The process for texturing was pretty simple. I created different materials within Keyshot, using different type of metal with more or less damages applied on different parts, as well as a special pass of the same rust material applied on everything. I also used 1 or 2 HDRI with different lighting. For each view, I had up to 10 different passes rendered that I needed to combine in Photoshop in post using masks...