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Beesub.org is the structure founded by freelance graphic designer & Art Director Stéphane Faure as a full service studYah! FUCK IT! THIS IS MY BLOG!
This is the place to follow my work, see my trials, errors and success through my creative journey. This is the place where I share my process and WIP. The place where I do my shit.
I didn't like the movie that much, but some creatures developped for it, were just fascinating to me. The Faun was one of them. Inspired by this character, I wanted to create some kind of "Faun" too. This is my take on it and also one of my first tries in Zbrush. So when I'm looking at it right now, I see things I might change. Will get back to him one day maybe...
Some of the renders I did within zbrush and then composed with Photoshop. I still didn't find the right color scheme I have in mind for this one. I might give it another try sooner or later...
This slide shows the process behind the sculpting phase of the Faun. Started from a sphere in Dynamesh mode. Slowly found the right shapes and proportions before adding details and skin textures to it.
Once the main shape and proportions are ok, I slowy added details and textures most of the time by hand or using alphas to speed up the process. But I never or rarely use alpha itself, just the way it is. I always go back into it, changing the alpha 1st result by sculpting changes by hand. Long process by I found it working perfect... at least for me. When it's done, it's time for polypaint...